#ifndef FND_GAME_RACING_UTILITY_H
#define FND_GAME_RACING_UTILITY_H
#include <string>
namespace Utility {
    
    std::string read_from_file(const char* infile) ;
    inline std::string read_from_file(const std::string& file_name) {
        return read_from_file(file_name.c_str()) ;
    }
}

#endif
